01. Creating the Character Mesh
1. Introduction
In this series, I'll
introduce the
fundamentals of 3D
character development
using a *very* basic,
simplified character
model and rig. The idea
here is to start small
and work your way up to
more complex and
detailed meshes and
rigs.
The first step in
creating an animated 3D
character is to
generate the geometry.
By now you know that
any virtual 3D object
is represented as a set
of *vertices* (CV's )
in 3D coordinate space.
The points are
connected by lines
which form edges, the
edges enclose polygons
and collections of
joined polygons form
surfaces.
Well 3D characters are
no exception. Character
models are nothing more
than complex 3D
objects! In this
lesson, we'll explore
techniques that can be
applied toward the
development of your
character geometry.
All content and style authored by:
Nick Nagel. Copyright (c) 2006