02. Rigging for Animation Part I: Creating the Skeleton

1. Creating a Skeleton

So how's your anatomy 
and physiology? The 
reason I pose this 
question is because our 
next step in creating 
our 3D character is to 
give him a skeleton. In 
3D character animation, 
objects analogous to 
real-world joints and 
bones are used to bind 
the mesh and simulate 
movement through 3D 
space.