05. Character Animation 101

1. Binding for Animation

Finally, we're ready to 
start exploring how we 
can animate our 
character. In order to 
pose your character for 
animation, you'll need 
to ~bind~ your mesh to 
your skeleton. 



There are several 
binding techniques we 
can explore given our 
set up. We'll start 
with a simple ~indirect 
bind~.