C. Peter Olivieri

I was the Director of Sports Video Production for the university and the Athletic Department 28 years. This involved co-ordinating all activities related to the large video format screens in the athletic complex (two in Alumni Stadium, and 2 in Conte Forum).

The events include all football, men's hockey, womens hockey, men's basketball, and women's basketball games. This includes event management, applications development, digital video creation, statistical analysis, and video production. In addition, it involves production and/or assistance at a variety of non-sporting events such as University Commencement, Convocations, Church in the 21st Century, POPS on the Heights, and Campus School Benefits just to name a few.

In the role of Director, I taught, mentored, and managed 10-12 students who are learning all aspects of digital video production in a hands on environment.

I have also developed several other applications in the Sports Technology area (see the table below).

The Batter's Edge was a system that I developed for the Boston Red Sox that tracked every pitch thrown to a Red Sox batter and recorded it to laserdisc along with a large variety of statistical information about the player's at bat. Players used this system to improve their performance against opponents.

I have been a technology consultant to the Boston Red Sox since 1987.

Created a "helmet-cam" to be worn by a quarterback during practice. The objective was to create an interactive computer based application that would help a quarterback learn how to "read" an opponent's defensive formations.
Co-developed a system for assigning a "value" to each round's pick during the NFL Professional draft. Coaches from the Jacksonville Jaguars would use this system to determine if trading draft positions resulted in a higher expected value for their organizations. (Developed a similar system for use by the Boston red Sox during the annual draft.)
Currently working on developing an "Expert System" for batters. The objective is to assess a batter's performance during both a batting slump and during hitting streaks and provide feedback about what factors contribute to success.
Developed a laptop based system for coaches to use live, during a football game, to determine if an opponent was adhering to the "game plan" developed by the coaching staff in preparation for the game.
Created a large number of highlight videos and DVDs for basketball and hockey teams.

 

 

Sports Technology